Enna Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her hair is red and very short. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She has worked as a Bookbinder like her father before her.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Job, Criminal record. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Deep blue spinel (400 gp). Black star sapphire (500 gp).
Baern Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has styled his blonde hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Baern was born the youngest of three triplets. A gifted student he started as a Dilettante, but he got bored and became a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business.
Ideals: Athletic. Bonds: Job, Adventurer, Family. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Half-Plate.
Gale Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears bulky pastel painted plate armor. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: He is content; and to end his boredom
Ideals: Joker, Gifted. Flaws: Insane, Lazy, Mundane. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Aquamarine (600 gp). Rhodochrosite (8 gp). Citrine (20 gp). 2 Antitoxin. 1 Alchemist’s fire. 2 Antitoxin. 7 Acid flasks.
Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man wears a blue feathered hat and blue clothes. His auburn hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his feathered blue hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has a crush on the local adventurer
Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Mentor, Has a crush. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 36 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Star rose quartz (30 gp). Moss agate (4 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Blue quartz (4 gp). Malachite (4 gp). Jasper (30 gp). Tiger eye turquoise (4 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


