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NPC Generator

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Advanced [show]


Vonbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Vonbin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Rich, Adventurer, Family. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Vonbin Goldfinder, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 pp. Amethyst (50 gp).


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His blonde hair is cut short. His eyes are blue.

Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Theodoric Staurheim, Male Human Monk 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Religion +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Jane Dalton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown armored body suit, with a simple blue line shooting up and back down. She sports a flattop hair cut. Her eyes are violet.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.

History: Jane hails from a village terrorized by illithids. In her 14th year, her parents were killed by a illithids raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Greedy. Bonds: Enemies. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Jane Dalton, Female Human Aristocrat 10
Medium (4'7") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)6 (-2)
Skills Perception +6, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 900 gp. Fire opal (800 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Thamior was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his singing dream.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Artistic. Bonds: Family, Poor, Adventurer. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Thamior Hanali, Male Half-Elf Druid 4
Medium (5'3") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Medicine +4, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs

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