Drifting Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Assassin uniform. She is physically well-built. Her brown fur, when down, is lengthy. She has gleaming, smiling blue eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in the west. After coming to the age of reason, Drifting took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and wants to raise her children well
Ideals: Opinionated, Gifted. Bonds: Job, Family, Immigrant. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 45 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1700 gp. Blue diamond (2000 gp). Star rose quartz (50 gp). 1 Minor magic item.
Imsh Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. He is physically well-built. His chestnut hair is braided into rings. His eyes are amber and catlike.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: Imsh was born in the east. At a young age he loved to build and create. Imsh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Fighting, Persistence. Flaws: Addict, Shy. Bonds: Nature. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 38 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He keeps his purple hair in a flapper bob. His eyes are black and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a brothel owner, Oriax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Oriax managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Marry his sister to traveling adventurers; and a rival would like him out of the picture
Flaws: Shy. Bonds: Criminal record, Mentor, Rich, Family. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 72 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1200 gp. Alexandrite (200 gp). Red-brown spinel (140 gp).
Spring Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of glaives, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her fur is cinnamon and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a minor phobia of water and hates getting wet.
History: She was born on a small isolated farm. Her father had invested heavily in several trade routes and wanted her to inherit them. She now travels the world, in search of power and loot.
Motivation: She is wracked by social anxiety.
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Nature, Rich. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 14 (+2) | 20 (+5) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Abyssal, Undercommon, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


