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NPC Generator

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Advanced [show]


Ovina Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her blonde hair is still thick. Her eyes are violet and catlike.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ovina was born the youngest of three triplets. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against dire rats; and she loathes her own lifestyle

Flaws: Depressed, Insane. Bonds: Adventurer, Family, Enemies. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Ovina Goblinbane, Female Dwarf Fighter 4
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Susannah Shirley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered black stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her brown hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Gifted from a young age, Susannah studied abroad. In her 13th year, her parents were killed by a gnolls raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Susannah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Marry her brother to traveling adventurers; and many gnolls want her driven away

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Enemies, Family. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Susannah Shirley, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 6 (-2)9 (-1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Shamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is renowned for her bright blue dresses and hats. She keeps her blonde hair in a flapper bob. Her hazel eyes dart from person to person.

Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Shamil was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shamil took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Locksmith again; and she is not mentally stable, and does not behave rationally

Flaws: Secretive, Disease, Insane. Bonds: Job, Nature. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Shamil Ironhide, Female Gnome Monk 14
Small (3'0") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 99 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0

Possessions: 700 pp. 1 Medium magic item.


Social Check DCs


Erky Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is chestnut. This gray eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Bonds: Enemies, Rich, In love. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Erky Maekkelferce, Male Gnome Rogue 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)6 (-2) 8 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp.


Social Check DCs

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