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NPC Generator

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Advanced [show]


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tan painted combat armor at almost all times. His black hair is kept up in a ponytail inside a Stetson hat. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Religious. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zook Quillsharpener, Male Gnome Expert 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alvyn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and brown. His blue eyes are passionate and lively.

Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 8 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert, Logical. Bonds: Adventurer, Immigrant, Nature. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Alvyn Gummen, Male Gnome Cleric 7
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, constantly wearing a violet suit, white shirt, and black tie. His chestnut hair and beard is wavy and long. This violet eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants a kiss; and to protect his home

Bonds: Has a crush, Religious, Immigrant, Job, Guardian. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Quarion Radcliffe, Male Half-Elf Wizard 14
Medium (5'11") Half-Elf, True Neutral (CR 14)
Armor Class 10
Hit Points 81 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444332

Possessions: 6000 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Barney, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She dresses in brown turtlenecks beneath a white coat with brown slacks. She sports silver long hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Oriel speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. The war was a terrible time for her, and Oriel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Farmer and found it very stressful. She tends to her Farmer job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Religious, Job. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Oriel Barney, Female Human Fighter 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Lapis lazuli (15 gp).


Social Check DCs

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