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NPC Generator

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Lvl.
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Seed

Advanced [show]


Drusilia Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Drusilia wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Ploughman, Drusilia learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She has worked as a Ploughman like her father before her.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to be a doctor again

Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Drusilia Xistsrith, Female Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp. Aquamarine (200 gp).


Social Check DCs


Oppah Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tan feathered hat and tan clothes. With bright black hair. Her hazel eyes dart from person to person.

Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Oppah was raised in a hard working conservative environment. A gifted student she started as a Stableman, but she got bored and became a Glassblower. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent father; and to find somewhere to settle down

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Poor, Job, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Oppah Horcusporcus, Female Gnome Cleric 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cloak Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, pastel, dusty cloak. Her gray fur is heavily combed to the left. Her eyes are likewise green.

Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Cloak was born the youngest of three triplets. Like her mother and her brother before her, after school she went straight into learning to become a Stylist. She tends to her Stylist job now, and dutifully fulfills any obligations she has.

Motivation: She has a crush on the local Blacksmith; and to reunite with her absent mother

Flaws: Impulsive. Bonds: Family, Job, Has a crush. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Cloak Treat, Female Tabaxi Commoner 5
Medium (4'7") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Uraim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries spears. His blonde hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Fighting, Logical. Flaws: Shy, Addict. Bonds: Rich. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Uraim Hammerstone, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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