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NPC Generator

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Advanced [show]


Dimble Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. He has a small bristly mustache and wavy auburn hair. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Dimble and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Disease, Antagonistic. Bonds: In love, Adventurer. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Dimble Fiddlefen, Male Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)4 (-3) 7 (-2)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Raymond Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Server

Voice: Indian accent

Attributes [hide]

Raymond Iranapha, Male Half-Elf Warrior 12
Medium (4'10") Half-Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 126 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Athletics +2, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rathkran Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears just a green suit. His white crest is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Rathkran grew up listening to his father's many stories. When Rathkran reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Flaws: Disease, Selfish. Bonds: Adventurer, Military, In love. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Rathkran Bhenkumbyrznaax, Male Dragonborn Druid 11
Medium (6'5") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)15 (+2) 9 (-1)15 (+2)
Skills Nature +6, Survival +3
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (160 gp). Jeweled gold crown (4000 gp).


Social Check DCs


Myria High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft yellow waves gently in the breeze. Her hair, while still mostly black, has prominent grey streaks. Her hazel unseeing eyes seem to look past you.

Personality: Myria wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She is skeptical of what others tell her and is slow to trust.

History: She was born in the south, but her parents moved at a very young age to the north. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Disciplined. Flaws: Disease, Shy. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Myria High-hill, Female Halfling Adept 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 400 gp. Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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