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NPC Generator

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Advanced [show]


Margery Shelly, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She wears her red hair up in a very large beehive style do. Her fierce green eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Margery Shelly, Female Human Barbarian 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jo Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of clubs, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is wavy and long. Her hazel eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now mingles about in high society.

Motivation: To clean up the streets; and she's looking for her big break

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich, Adventurer, Guardian. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jo Reedfellow, Female Halfling Adept 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 9 (-1)17 (+3)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His silver hair has been sun bleached extensively. His eyes are a pleasant blue.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was born the youngest of three triplets. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and regain custody of his daughter

Ideals: Impeccable, Opinionated. Bonds: Family, Immigrant. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Kitchur, Male Human Druid 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Amethyst (70 gp).


Social Check DCs


Gûnd Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a black suit, tan shirt, and yellow tie. His hair is greying and his face has many wrinkles. This blue eyed easterner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gûnd Barney, Male Half-Orc Cleric 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 11 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)12 (+1) 5 (-3)12 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Athletics +8
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 9000 sp. Eye agate (10 gp).


Social Check DCs

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