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NPC Generator

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Advanced [show]


Pennie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly hammers and greataxes. She has slicked back red hair. Her eyes are likewise amber.

Personality: She is extraordinarily eccentric. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Pennie was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Adventurer, Military. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Pennie Wildcloak, Female Halfling Rogue 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anverth Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man wears dark leathers with embroidery. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Rich, Nature. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Anverth Gobblefirn, Male Gnome Monk 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs


Trey Clapham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a shield. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Trey Clapham, Male Human Bard 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Justin Tattersall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish blonde hair is in a traditional bowl cut. He has hazel eyes and a grey hat with a pastel feather.

Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Mortician, Justin learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has never given up on his singing dream.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Rich, Job, Enemies. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Tattersall, Male Human Monk 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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