Wiggens Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of southern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Immigrant, Religious. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Superior lock. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Backpack.
Aust Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a nunchaku. He wears a broad hat to hide his balding. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his writing dream.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: 110 gp.
Azdûsh Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Locksmith profession.
History: Sold as a small child to a wizard, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Bonds: Poor, Job, Mentor, Nature. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 80 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 10000 cp. Lapis lazuli (8 gp). Rock crystal (80 gp). Tiger eye turquoise (8 gp). Carnelian (80 gp).
Therai Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his whip. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. He has several tiny amethyst earrings on each ear.
Personality: Therai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Artistic. Bonds: Rich, Religious, Family. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 16)
Armor Class 8
Hit Points 85 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Orc
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1100 pp. Blue quartz (13 gp). Rock crystal (40 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (700 gp). Brown-green garnet (150 gp). Sard (40 gp). Hematite (13 gp). Zircon (40 gp). Chalcedony (40 gp). Silver pearl (150 gp). Moss agate (13 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

