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NPC Generator

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Ability Scores
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Advanced [show]


Azza Gift, Female Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern woman wears just a black suit. Her dark red hair is kept up in a ponytail inside a broad hat. Her black eyes peer out from beneath her broad black hat.

Personality: Overbrimming with self-confidence, Azza isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is used to getting what she wants. In part because she is a meticulous planner.

History: When she was but 4 years old her parents immigrated from the north. She worked as a nervous Navigator and found it very stressful. She has achieved small success as a Navigator.

Motivation: Sabotage a competitor.

Ideals: Athletic, Impeccable, Professionalism. Bonds: Immigrant, Job. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Azza Gift, Female Tiefling Adept 6
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 17 (+3)19 (+4)
Skills Deception +7, History +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs


Claira Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a yellow suit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.

History: Claira was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Merchant and was forced into it by her family.

Ideals: Professionalism. Bonds: Immigrant, Family, Adventurer. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Claira Meliamne, Female Half-Elf Cleric 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Hobart Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a white suit, black shirt, and tan tie. His clothes are grease stained in places. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his small white hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Hobart Jamjar, Male Halfling Paladin 7
Small (3'0") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tan painted combat armor at almost all times. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Cockaby grew up listening to his mother's many stories. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Expert 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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