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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes, and he perpetually has his rapier ready. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: Theobald hails from a village terrorized by brigands. His divine abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Pacifist, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Theobald Gentry, Male Human Warrior 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears brown painted combat armor at almost all times. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gardain was born in the north. At a young age he loved to build and create. Through the years after Gardain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gardain's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Gardain Lutgehr, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 10 (+0)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Hunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: Hunter was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Mortician.

Motivation: His relatives are trying to arrange a marriage; and to be a laborer again

Ideals: Athletic, Gifted. Bonds: Family, Job, Poor. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Kimberly, Male Human Aristocrat 11
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey painted combat armor at almost all times. He has moderate length black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Shy, Impulsive, Insomniac. Bonds: Poor. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Hubert Abram, Male Human Expert 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Hourglass.


Social Check DCs

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