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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Murgen Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a black and green robe with the hood down. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant violet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Locksmith, who enjoyed hunting, Murgen was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.

Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Slave. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Murgen Barney, Female Half-Orc Ranger 5
Medium (5'6") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 19 (+4)15 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp.


Social Check DCs


Millicent Wheatley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple brown line shooting up and back down, and carries scimitars. Her hair is white and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She always tries to repair and not replace. It was this mentality that drove her into the Body Guard business.

History: Millicent was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Fighting, Disciplined, Persistence. Bonds: Family. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Millicent Wheatley, Female Human Fighter 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Ekk Adley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman dresses in white turtlenecks beneath a violet coat with green slacks. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears a deerstalker hat to cover her moderate length silver hair. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She comes from a rich eastern family. Ekk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ekk decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Joker. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Ekk Adley, Female Half-Orc Druid 1
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Dworic Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His black hair is cut jaggedly and amateurishly. His violet unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Disease, Hedonist. Bonds: Religious, Rich, Immigrant, Enemies. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Dworic Ungart, Male Dwarf Warrior 7
Medium (4'5") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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