Left-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His lavender fur has been sun bleached extensively. He has a dull look in his yellow eyes.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Left-Handed was born in the south. At a young age he loved to build and create. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Persistence, Artistic. Flaws: Insane. Bonds: Rich, Family. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 130 gp. 1 Buckler.
Ghaliver Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white leather gloves, a white jacket, and tight pants. His hair, while still mostly golden, has prominent grey streaks. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Doctor, Ghaliver learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Seeks redemption; and expand his business
Ideals: Joker. Flaws: Fearful. Bonds: Job, Religious, Criminal record. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Obsidian (7 gp).
Arjhan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying blue crest a little too much giving a sharp blue color. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Entrepeneur, Gifted. Flaws: Forgetful. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a violet scarf. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Unemployed. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Dustin was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: To be a Marshal again; and regain custody of his son
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Coral (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


