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NPC Generator

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Advanced [show]


Shamil Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair has been sun bleached extensively. She has gleaming, smiling amber eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.

History: The child of a Performer, who enjoyed hunting, Shamil was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shamil took refuge in the old dungeon and found the beat up flail and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Nature, Family. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Shamil Rofferton, Female Gnome Commoner 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)7 (-2) 15 (+2)18 (+4)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Lone Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her red fur is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has all her life been fascinated with painting.

History: Born to a pair of adventurers, Lone grew up listening to her mother's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Half-Elven people; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Greedy, Racist. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Lone Fang, Female Tabaxi Warrior 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy grey pantaloons and a brown scarf. His blonde hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he's in love

Flaws: Antagonistic. Bonds: Immigrant, Rich, Has a crush, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Gilbert Sharps, Male Human Expert 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Megged Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small plains village. Megged liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Job, Has a crush. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Megged Adley, Male Half-Orc Commoner 6
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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