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NPC Generator

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Advanced [show]


Kabbarg Kimberley, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Kabbarg studied abroad. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Gifted, Fighting. Flaws: Selfish. Bonds: Adventurer. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Kabbarg Kimberley, Female Half-Orc Monk 3
Medium (4'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Serpent Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She sports pastel clothing, slightly heavier than average wear. Her gray fur is knotted and matted. She is baby faced.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Serpent Timber, Female Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Star rose quartz (30 gp). 1 Darkwood Shield.


Social Check DCs


Enna Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet cloak and cross-gartered green stockings. She has a slight overbite and is overall scrawny. Her brown hair is lengthy. Her eyes are gray.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered

History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Logical, Fighting. Bonds: Rich, Religious. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Enna Wilmont, Female Half-Elf Adept 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs


Quarion Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His clothes are grease stained in places. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Quarion Jenkins, Male Half-Elf Aristocrat 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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