Callie Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tight fitting red shirt and pants. She wears her chestnut hair up. She wears a mask on her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She got into the Spice Merchant business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: A deep hatred of gnolls; and she'd like to take her coworkers down a peg
Flaws: Shy, Impulsive. Bonds: Job, Mentor, Enemies. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Red garnet (130 gp). Black pearl (1500 gp). Malachite (14 gp). Amethyst (130 gp). 1 Minor magic item.
Juliana Trowbridge, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an entirely violet suit with grey socks and a vest with buckled shoes. Her brown hair is kept up in a ponytail inside a broad hat. She has violet eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Crown-heir and found it very stressful. She's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Money/treasure; and expand her business
Ideals: Logical. Flaws: Insomniac. Bonds: Military, Job, Rich. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 200 gp. Golden yellow topaz (800 gp).
Heather Bradley, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, grey shirt, and black tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her white hair is heavily combed to the right. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. The war was a terrible time for her, and Heather does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. She then took over the family business and is one of the better Miller for hire.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult.
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military, Slave. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3200 gp. Gold and ruby ring (5000 gp). A necklace of small pink pearls (6000 gp).
Himo Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Sylvan, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. Malachite (12 gp). Jasper (80 gp). Aquamarine (1300 gp). Tiger eye turquoise (12 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

