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NPC Generator

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Advanced [show]


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and green tie. He has a slight overbite and is overall scrawny. His hair is auburn and curly. His violet unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Adrik Balderk, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 5 (-3)11 (+0)
Skills Insight -1, Stealth +3
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 320 gp.


Social Check DCs


Traulam Othronus, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her left leg appears badly burned and disfigured. She sports a flattop hair cut. She wears a mask on her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Locksmith business at a young age. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 2 years.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Bonds: Poor, Adventurer, Job. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Traulam Othronus, Female Elf Expert 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Celestial, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Violet garnet (200 gp). Red-brown spinel (40 gp). Black star sapphire (1500 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diesa took refuge in the old dungeon and found the beat up lance and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Diesa Fallack, Female Dwarf Rogue 4
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)11 (+0) 16 (+3)15 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelaide Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. She has moderate length chestnut hair. She has blue eyes and a yellow hat with a black feather.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born to loving parents in a slum to the west. She moved from fad to fad and when she turned 15 she discovered poetry. She has drifted from career to career and currently works as a Healer.

Motivation: To protect her home; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Job, Guardian. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Adelaide Firahel, Female Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Investigation +5, Performance +7
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 20000 cp. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs

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