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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Horhog Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 6 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Horhog was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a mercenary again

Bonds: Adventurer, Job, Criminal record, Immigrant, Military. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Horhog Tatum, Male Half-Orc Aristocrat 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 70 gp.


Social Check DCs


Rimple Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue cloak and cross-gartered white stockings. His white hair is still thick. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south. Through the years after Rimple was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rimple's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Mayor

Voice: French accent

Attributes [hide]

Rimple Wildwander, Male Gnome Paladin 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Elizabeth Harlow, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown painted combat armor at almost all times and is in decent physical shape. Her hair is chestnut and curly. Her brown eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Elizabeth was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter

Flaws: Depressed, Impulsive. Bonds: Family, Religious. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Elizabeth Harlow, Female Human Sorcerer 4
Medium (4'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 8000 sp. Tourmaline (100 gp). Alexandrite (800 gp). 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Werydd Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious woman she believes everything happens for a reason. As long as the job gets done she does not care how it got done.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Werydd was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Werydd's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Werydd and her spouse have recently divorced.

Motivation: Retire the richest woman in the east; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur, Professionalism. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Werydd Strongheart, Female Dwarf Cleric 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 18000 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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