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NPC Generator

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Advanced [show]


Emeny Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman dresses in yellow turtlenecks beneath a brown coat with blue slacks, and sports empty pouches on her belt. Her auburn hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.

History: She was raised in a plains tribe. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: Wants her loneliness to end; and she'd like to take her coworkers down a peg

Ideals: Gifted, Professionalism. Bonds: Nature, Job, Has a crush. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Emeny Solvenstein, Female Half-Elf Sorcerer 5
Medium (4'8") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)6 (-2) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic, Orc
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 70 pp. Tiger eye turquoise (16 gp).


Social Check DCs


Silent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and green pants. His black fur is slicked back into a classic pompadour. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Impeccable, Professionalism. Bonds: Poor, Immigrant, Debt. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Silent Plume, Male Tabaxi Adept 6
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 sp. Fire opal (600 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He has wavy golden hair. He has gleaming, smiling blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dimble was raised in a hard working conservative environment. Dimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against orcs; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Dimble Maekkelferce, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Shivering Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown shirt with thin white vertical stripes and brown pants. She has done her best to style her yellow fur to look like a famous performer. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: Sold as a small child to a necromancer, Shivering was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants to get laid; and she's attracted to the pc

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Mentor, Has a crush. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Shivering Buttons, Female Tabaxi Barbarian 5
Medium (6'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)17 (+3) 16 (+3)16 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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