Murook Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. Her hair is long and silver with streaks of black, and is pulled back with small black clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is frequently practicing swordplay.
History: She was raised in a plains tribe. When Murook reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Banker like her father before her.
Motivation: To clean up the streets; and halfling compassion
Ideals: Fighting. Flaws: Racist. Bonds: Guardian, Military, Nature, Job. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 200 gp. Obsidian (14 gp). Pink pearl (130 gp). Alexandrite (1000 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky brown painted plate armor. He has a small bristly mustache and wavy golden hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with writing.
History: He got into the Glassblower business at a young age. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Guy Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears brown painted combat armor at almost all times. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Guy studied abroad. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Optimist, Logical, Gifted. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 160 pp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold dragon comb with red garnet eye (500 gp).
Alice Bradley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears just a brown suit. Her blonde hair is lengthy. Her eyes, though not visible through her cowl, are brown.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Alice was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Criminal record, Job, Poor. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 100 pp. Chrysoprase (20 gp). Brown-green garnet (50 gp). Alexandrite (700 gp). Black opal (1100 gp). Bloodstone (20 gp). Alexandrite (700 gp). Rose (20 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

