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NPC Generator

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Advanced [show]


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He wears his white hair up. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Veit Bigtoe, Male Dwarf Expert 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 8 (-1)6 (-2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Pennie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a red tunic with brown highlights, and long black pants that bunch up around her shoes. She keeps her red hair in a flapper bob. Her eyes are amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pennie is combative with any and all who dare try her patience in the slightest.

History: She got into the Mercenary business at a young age. Pennie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Mercenary soon after.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Opinionated, Justice. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Pennie Sunmeadow, Female Halfling Bard 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills Religion +1, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown Stetson hat and brown clothes. She wears a Stetson hat to cover her moderate length gray fur. She has a dull look in her copper eyes.

Personality: Kite wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of a Cartwright, who enjoyed hunting, Kite was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kite took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She then took over the family business and is one of the better Mason for hire.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Impeccable. Bonds: Poor, Nature, Job, Criminal record. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Kite In the Morning, Female Tabaxi Ranger 2
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 17 (+3)16 (+3)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp.


Social Check DCs


Vanchu Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her auburn hair well, parting it to the right. She tend to wears goggles to shield her eyes.

Personality: She speaks before she thinks and is too direct. She receives visions of the future at random moments

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Vanchu took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Many gnolls want her driven away; and a deep hatred of gnolls

Ideals: Gifted, Entrepeneur. Flaws: Impulsive, Secretive. Bonds: Immigrant, Enemies. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Vanchu Rutland, Female Half-Orc Rogue 6
Medium (6'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Red-brown spinel (160 gp). Emerald (1000 gp). Blue quartz (16 gp). White pearl (160 gp).


Social Check DCs

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