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NPC Generator

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Aramil Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears blue trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break

Ideals: Entrepeneur, Persistence. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Aramil Erenaeth, Male Elf Paladin 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2 Smokesticks.


Social Check DCs


Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Dilettante profession.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a goblins raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He struck the Servant job and began his own company from there.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Poor, Job, Religious, Enemies. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Fonkin Daergel, Male Gnome Aristocrat 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs


Nim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mercenary soon after.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Criminal record. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Nim Ilphelkiir, Male Elf Cleric 13
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 65 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple red robe with green stripes complete with hood. He carries with him a set of warhammers on his belt, each one with a topaz on the hilt. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Insane. Bonds: In love. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Ozyman Tealeaf, Male Halfling Warlock 4
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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