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NPC Generator

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Advanced [show]


Great Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is portly but not overly obese. Her fur is red and curly. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Great is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Marshal, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants a kiss; and regain custody of her son

Ideals: Impeccable. Flaws: Mundane. Bonds: Family, Guardian, Has a crush. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Great Running, Female Tabaxi Barbarian 6
Medium (5'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +6

Possessions: 600 gp.


Social Check DCs


Ishte Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. Her white hair is braided into rings. Her eyes are a pleasant gold.

Personality: Cocky and sure of herself, she believes she is the best Cook born in the past three hundred years. She is obsessed with finding treasure.

History: Ishte was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a mechanic, and taught her how to fix just about anything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and sabotage a competitor

Ideals: Athletic, Persistence. Bonds: Job, Adventurer, Poor. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Ishte Rescue, Female Tiefling Monk 11
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 220 pp. Deep green spinel (140 gp). Rock crystal (40 gp). Eye agate (8 gp). Rock crystal (40 gp). Black pearl (200 gp). Sard (40 gp). Star rose quartz (40 gp). Rose (40 gp). Deep blue spinel (200 gp).


Social Check DCs


Sun Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her yellow fur is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Sun was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Insomniac, Selfish. Bonds: Mentor, Poor. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Hummingbird, Female Tabaxi Cleric 7
Medium (5'8") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 30000 cp. Sardonyx (80 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Ahrim Strength, Male Tiefling Expert 2
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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