Drifting Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an entirely brown suit with black socks and a vest with buckled shoes. His fur is short and beige. His eyes are copper.
Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: He was raised by priests from a young age. His childhood dream was to be a Mayor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1400 gp.
Aerdeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is always cut to a buzz. His violet eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and a deep hatred of illithids
Ideals: Athletic, Joker, Entrepeneur. Bonds: Poor. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 gp. Red spinel (50 gp). White opal (1400 gp). Amber (50 gp). Red-brown spinel (50 gp). Malachite (14 gp). Freshwater pearl (14 gp). Silver pearl (50 gp). Golden yellow topaz (900 gp). Peridot (60 gp).
Ghaliver Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a large white jacket. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ghaliver was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Unemployed.
Motivation: To protect his home; and to clean up the streets
Ideals: Passionate, Joker. Bonds: Family, Job, Guardian. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 91 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 180 pp. Violet garnet (200 gp). Moonstone (80 gp). Fire opal (700 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Power, Female Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she prefers to wear black pants and tee shirts. Her dark red hair is still thick. Her black unseeing eyes seem to look past you.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She comes from a rich eastern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Navigator for hire.
Motivation: Expand her business; and to be a bather again
Ideals: Opinionated, Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 10000 cp.
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