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NPC Generator

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Advanced [show]


Andram Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has moderate length chestnut hair. His eyes are red and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. In his 12th year, his parents were killed by a gnolls raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Nature, Enemies. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Andram Ecstasy, Male Tiefling Paladin 5
Medium (6'9") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)19 (+4) 13 (+1)11 (+0)
Skills Nature +7, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She sports a flattop hair cut. This blue eyed easterner is not easily forgotten.

Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She loathes her own lifestyle; and regain custody of her son

Flaws: Depressed. Bonds: Religious, Family, Rich, Adventurer. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Helja Ungart, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Moss agate (9 gp).


Social Check DCs


Brakka England, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears baggy white pantaloons and a brown scarf. Her white hair is kept up in a ponytail inside a broad hat. Her fierce hazel eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She comes from a rich southern family. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Flaws: Antagonistic. Bonds: Enemies, Rich, Adventurer. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Brakka England, Female Half-Orc Aristocrat 3
Medium (5'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)2 (-4)
Skills Acrobatics +4, Deception -2
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Delg Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Miner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He dislikes all the random violence that takes place in the east. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Delg studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Miner job and began his own company from there.

Motivation: Money/treasure; and further expansion of business

Ideals: Pacifist, Gifted. Bonds: Job, Rich, Family. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Delg Aranore, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs

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