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NPC Generator

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Advanced [show]


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is typically in his Detective uniform. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. He has brown eyes and a red hat with a green feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: Born in the north his family was never financially stable. His childhood dream was to be a Fletcher, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Slave, Poor. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Joser TellPenny, Male Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple red robe with green stripes complete with hood. He keeps his chestnut hair in a flapper bob. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Silvo was raised in a hard working conservative environment. A gifted student he started as a Body Guard, but he got bored and became a Mason. In the meantime he has taken over work as a Mason and occasionally as a mercenary.

Motivation: To reunite with his old friends; and to unite with his brother

Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Mason

Voice: American accent

Attributes [hide]

Silvo Warmwater, Male Halfling Ranger 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Arnold Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: To unite with his brother.

Flaws: PTSD. Bonds: Adventurer, Family, Immigrant. Occupation: Sailor

Voice: German accent

Attributes [hide]

Arnold Ariessus, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Deep blue spinel (1300 gp).


Social Check DCs


Mary Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many blue ritualistic tattoos. She wears suspenders and violet workpants. Her shirt is blue, and she wears a heavy violet leather apron most of the time. Her white hair is braided into rings. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the north. Mary abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.

Motivation: She has passion for adventuring and risk; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Military, Immigrant, Adventurer. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Mary Caphaxath, Female Half-Elf Cleric 7
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 120 pp. Banded agate (16 gp). Carnelian (50 gp). Tiger eye turquoise (16 gp).


Social Check DCs

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