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NPC Generator

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Advanced [show]


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey armored body suit, with a simple brown line shooting up and back down. His red hair has been sun bleached extensively. His eyes are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Fighting. Bonds: Criminal record, Poor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Uraim Eversharp, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 11 (+0)7 (-2)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Marastyr Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. With wild chestnut hair. She has several tiny topaz earrings on each ear.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Carter, but doesn't like to broadcast it.

Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Marastyr Silverstone, Female Dwarf Monk 7
Medium (3'9") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Athletics +7
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +7

Possessions: 1000 gp.


Social Check DCs


Shaká Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His white hair is kept up in a ponytail inside a top hat. He has several tiny topaz earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Impulsive. Bonds: Rich, Religious, Job, Adventurer. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Shaká Bentham, Male Half-Orc Barbarian 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Infernal, Dwarven, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 pp. Golden pearl (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair has been sun bleached extensively. He has a dull look in his amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Nuraval was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Logical, Persistence. Bonds: Rich, Slave. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Nuraval Aranore, Male Dwarf Cleric 5
Medium (4'4") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)18 (+4) 9 (-1)9 (-1)
Skills Deception +2, Investigation +7
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Terran, Orc, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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