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NPC Generator

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Berrian Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light tan in addition to tight pants. His red hair is knotted and matted. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Cook again.

Flaws: Insane, Addict. Bonds: Poor, Nature, Job. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Berrian Nailo, Male Elf Bard 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Bathin Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His hair is red and curly. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Armorer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Bathin Scorn, Male Tiefling Rogue 11
Medium (6'4") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4

Possessions: 2000 gp. Blue quartz (16 gp). Onyx (80 gp). Citrine (80 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Black pearl (1400 gp).


Social Check DCs


Nicor Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicor took refuge in the ruined castle and found the beat up club and armor he uses now. He struck the Marshal job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Optimist, Artistic. Bonds: Nature, Job, Debt. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Nicor Decorum, Male Tiefling Bard 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 12
Languages Common, Goblin, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2300 sp. Rock crystal (80 gp). 1 Simple lock. 1 Silk rope. 1 Backpack.


Social Check DCs


Seraphina Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a red tunic with white highlights, and long black pants that bunch up around her shoes. She wears her red hair up. Her eyes, though not visible through her cowl, are blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the east. When Seraphina reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Bonds: Rich, Immigrant, Military. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Seraphina Smoothhands, Female Halfling Warrior 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Infernal, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Azurite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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