Nemeia Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her hair, while still mostly blue, has prominent grey streaks. Her red unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is an amazing painter.
History: Born in a small village she learned the ways of the warrior from her mother. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted, Fighting. Flaws: Disease, Insane, Mundane. Bonds: Rich. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 52 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 50 pp. Rose (30 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Disciplined, Entrepeneur, Athletic. Bonds: Poor. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 4 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp. Jet (160 gp). Deep green spinel (160 gp). 1 Masterwork Uncommon Weapon.
Thava Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She is portly but not overly obese. Her black crest is braided into rings. Her red eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thava took refuge in the old dungeon and found the beat up greatsword and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: To protect her home; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Religious, Nature, Family, Guardian. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 800 gp. Black pearl (1300 gp). Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and white robe with the hood down. He wears his beige fur up. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Nimble was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Seeks redemption; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Rich, Military, Adventurer, Criminal record. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


