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NPC Generator

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Purban High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries a battered ceremonial dagger and tarnished halberd as well. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are a pleasant amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Extrovert, Gifted. Flaws: Sensitive. Bonds: Immigrant. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Purban High-hill, Male Halfling Wizard 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 40 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 12000 sp. Amber (160 gp). Red garnet (160 gp). Eye agate (4 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Eccentric and domineering, Gerbo will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Spice Merchant, who enjoyed hunting, Gerbo was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerbo Ningel, Male Gnome Bard 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 16 (+3)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 sp. 1 Masterwork Common Melee.


Social Check DCs


Seere Creed, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears an entirely black suit with white socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her hair, while still mostly red, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Seere was born the youngest of three triplets. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: She desires power and/or immortality.

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Family, Adventurer. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Seere Creed, Female Tiefling Ranger 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70000 cp. Fiery yellow corundum (1100 gp). Jet (40 gp). Lapis lazuli (6 gp). Black star sapphire (1100 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a black and violet robe with the hood down, and a wedding ring on his right hand. His purple hair is knotted and matted. He has a dull look in his white eyes.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Painter profession.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has a rivalry with the church that dominates his actions

Flaws: Insane. Bonds: In love, Job, Religious, Enemies. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Astar Sanity, Male Tiefling Ranger 1
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. Aquamarine (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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