Torinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his copper crest well, parting it to the right. His gold eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Torinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When Torinn reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by giants. Torinn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Flaws: Mundane, Depressed. Bonds: Military, Religious, Enemies. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Orryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple blue robe with black stripes complete with hood. His hair is short and brown. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can't help but pocket interesting objects he comes across
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Carpenter father left him crippled. After a long history of fighting, Orryn and his spouse have recently divorced.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Disciplined. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 14 (+2) | 6 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2200 sp. 1 Small steel mirror.
Immeral Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan armored body suit, with a simple green line shooting up and back down and is in decent physical shape. He keeps his golden hair in a flapper bob. He has blue eyes and a tan hat with a green feather.
Personality: Immeral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a brothel owner, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Immeral was born on a far southern desert where he grew up under the tutelage of his mother, an expert Miner. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable. Bonds: Religious, Mentor, Immigrant. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Malachite (10 gp).
Caeldrim Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Apothecary, Caeldrim learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Apothecary like his mother before him.
Motivation: To end his boredom; and expand his business
Ideals: Professionalism, Persistence. Flaws: Mundane. Bonds: Job. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!


