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NPC Generator

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Advanced [show]


Rezena Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black shirt with thin green vertical stripes and blue pants. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a skull on it. She has silver crest. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. Rezena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the east, certain she would find work there.

Motivation: Wants a kiss; and she's in love

Ideals: Impeccable. Flaws: Addict, Hedonist. Bonds: Immigrant, Has a crush. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Rezena Akambherylliax, Female Dragonborn Expert 4
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Emmeline Fidget, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing the road beaten gear of a warrior. She has styled her brown hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is mildly Human supremacist, though she does not identify as such. She is obsessed with finding treasure.

History: She comes from a rich southern family. Her father took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.

Motivation: Half-Orc compassion.

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Adventurer, Rich, Nature. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Emmeline Fidget, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Spice Merchant. His tied-back hair is blonde. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Addict. Bonds: Job, Adventurer, Poor. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Ulfgar Dankil, Male Dwarf Monk 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Stealth +7, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 20000 sp. Rhodochrosite (9 gp). Chrysoberyl (120 gp). Obsidian (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Justin Clinton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and prefers to wear grey pants and tee shirts. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east to a Stableman, Justin learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Justin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and obtaining odd cultural halfling artifacts is his passion

Bonds: Nature, Family, Job, Criminal record, Adventurer. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Justin Clinton, Male Human Aristocrat 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)8 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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