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NPC Generator

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Advanced [show]


Aura In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. She wears her gray fur down. She wears large thick round spectacles.

Personality: While she acts the brute, she is far gentler than she would appear. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, Aura and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Mentor, Military. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Aura In the Morning, Female Tabaxi Ranger 5
Medium (6'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Religion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with tan stripes complete with hood. He has moderate length brown fur. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: He wants to get laid; and find a way to reverse the transformation of his sister

Flaws: Addict, Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Beast In the Storm, Male Tabaxi Barbarian 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Chrysoprase (20 gp). Blue quartz (10 gp). Blue quartz (10 gp).


Social Check DCs


Ahrim Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, green cloak. His clothes are grease stained in places. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Immigrant, Nature, Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ahrim Fortune, Male Tiefling Bard 12
Medium (5'9") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 400 pp. Deep blue spinel (1600 gp). Violet garnet (1600 gp). Obsidian (9 gp). Jet (50 gp). Eye agate (9 gp). Black star sapphire (1300 gp). Golden yellow topaz (1600 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortbow. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His amber eyes peer out from beneath his small brown hat.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Family. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Gunter Merton, Male Human Barbarian 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 81 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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