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NPC Generator

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Advanced [show]


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of luck around his neck, and a shield on his belt. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Military, Nature. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Alvyn Sympony, Male Gnome Adept 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)12 (+1) 16 (+3)8 (-1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Rich, Adventurer. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Vondal Daerdahk, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1300 sp. 1 Backpack.


Social Check DCs


Dain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his brown hair up. His brown eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Banker. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Job, Rich. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Dain Fireforge, Male Dwarf Bard 9
Medium (4'4") Dwarf, True Neutral (CR 9)
Armor Class 13
Hit Points 21 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)17 (+3) 9 (-1)15 (+2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1500 gp. Moonstone (20 gp). Moss agate (14 gp). Rose (20 gp).


Social Check DCs


Faral Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman typically wears yellow cloth garments or leather armor. Her tied-back hair is silver. Her hazel eyes are passionate and lively.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To prove her worth to the world; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Secretive, Impulsive. Bonds: Family. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Faral Mori, Female Half-Elf Rogue 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Rock crystal (60 gp). Chalcedony (60 gp). Chrysoberyl (80 gp).


Social Check DCs

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