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NPC Generator

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Advanced [show]


Megged Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his halberd. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: Sold as a small child to a brothel owner, Megged was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Megged was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Megged's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Megged Kimberly, Male Half-Orc Expert 13
Medium (5'6") Half-Orc, Neutral Good (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5

Possessions: 300 pp. Deep blue spinel (400 gp). Rhodochrosite (9 gp). White pearl (90 gp). Jet (90 gp).


Social Check DCs


Akmen Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Akmen hails from a village terrorized by giants. His arcane abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Impeccable, Optimist, Gifted. Bonds: Enemies. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Akmen Quiet, Male Tiefling Barbarian 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Galinndan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Galinndan Arnuanna, Male Elf Druid 13
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 72 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 6 (-2)7 (-2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Jasmine Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. Her black hair is styled in orderly dreadlocks. Her fierce violet eyes like to dwell on things.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not trust anyone and sleeps with one eye open.

History: She was born several months after her father was called into army service. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Rich, Military. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jasmine Goldfound, Female Halfling Monk 4
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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