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NPC Generator

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Advanced [show]


Azzakh Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has copper crest. He has red eyes.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and to reunite with his absent mother

Ideals: Athletic. Flaws: Disease. Bonds: Job, Slave, Criminal record, Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Azzakh Hashphronyxadyn, Male Dragonborn Paladin 5
Medium (6'1") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)7 (-2) 11 (+0)8 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Williamina Langley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of death on her torso. She is portly but not overly obese. Her red hair is cut jaggedly and amateurishly. She has green eyes and a grey hat with a green feather.

Personality: She is extraordinarily eccentric. She is obsessed with her god.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Williamina took refuge in the ruined castle and found the beat up sword and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world; and she has a rivalry with the church that dominates her actions

Flaws: Insane, Impulsive. Bonds: Religious, Nature, Adventurer. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Williamina Langley, Female Human Fighter 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 8 (-1)17 (+3)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp. 1 Small steel mirror.


Social Check DCs


Jarsali Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She sports tan clothing, slightly heavier than average wear. Her blonde hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Jarsali was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has since lost track of the people in her past.

Motivation: To protect her home; and a rival would like her out of the picture

Ideals: Joker. Flaws: Shy. Bonds: Family, Criminal record, Guardian. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Jarsali Casilltenirra, Female Elf Wizard 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is long and chestnut with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His gray eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.

History: Alexandre was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and expand his business

Ideals: Disciplined. Bonds: Criminal record, Job, Has a crush, Adventurer. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Alexandre Caerdonel, Male Half-Elf Barbarian 3
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 7 (-2)17 (+3)
Skills Animal Handling +0, Deception +5
Senses Passive Perception 8
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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