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NPC Generator

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Advanced [show]


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple brown robe with pastel stripes complete with hood. He has wavy red fur. His yellow eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Two Llamas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Doctor, Two Llamas learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Shy. Bonds: Military, Job, Criminal record, Family. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Two Llamas Wind, Male Tabaxi Wizard 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nalral Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man wears a simple grey robe with black stripes complete with hood. He has moderate length silver hair. He has green eyes and a grey hat with a black feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Slave. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Nalral Trollbleeder, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Whurbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Whurbin was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Athletic, Justice, Professionalism. Flaws: Depressed. Bonds: Family. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Whurbin Dankil, Male Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 75 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 13 (+1)8 (-1)
Skills Stealth +7, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear red clothing when he does not wear armor. He wears a small hat to cover his moderate length brown hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Ortegar embodies much of what other species detest in the Halflings. He takes great joy in being the best Barber in town.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Barber and found it very stressful. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Ortegar Warmwater, Male Halfling Barbarian 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 11 (+0)18 (+4)
Skills Deception +7, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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