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NPC Generator

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Advanced [show]


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Farmer. He has white hair. His eyes, though not visible through his cowl, are brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: Ernest was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Farmer.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Bentley, Male Human Commoner 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Shedinn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a nunchaku on his belt, and carries nunchakus. He has done his best to style his brass crest to look like a famous performer. His eyes are a pleasant gold.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Bonds: Religious, Adventurer, Nature. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Shedinn Clethtinthiallor, Male Dragonborn Ranger 12
Medium (6'4") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)18 (+4) 13 (+1)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Giant, Gnoll, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. Chalcedony (70 gp). Iolite (70 gp). Banded agate (6 gp). Aquamarine (600 gp). Lapis lazuli (6 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and blue robe with the hood down. He is physically well-built. His brown hair is smooth and relatively long. He has a dull look in his violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Disciplined, Impeccable. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Heward Coleman, Male Half-Elf Warlock 14
Medium (5'3") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 118 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Insight +8, Stealth +7
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 1200 pp. Silver pearl (140 gp). Amethyst (140 gp). Eye agate (5 gp). Malachite (5 gp). Black pearl (500 gp). Tourmaline (140 gp). Rock crystal (70 gp). Chalcedony (70 gp). Black star sapphire (500 gp). Rock crystal (70 gp). Tiger eye turquoise (5 gp). Chrysoprase (70 gp). Amber (140 gp). Pink pearl (140 gp). 1 Medium magic item.


Social Check DCs


Gillyd Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey costume with the symbols of luck on her torso. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is an amazing painter.

History: Born to a pair of adventurers, Gillyd grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She ran away from her former home and has been making her living as a Engraver for the past few years.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Gillyd Loderr, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Stealth +1, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 5000 cp. 1 Crowbar.


Social Check DCs

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