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NPC Generator

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Advanced [show]


Chem Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Farmer. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he is greedy

Flaws: Insane, Fearful, Disease. Bonds: Job, Rich. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Chem Sadness, Male Tiefling Commoner 5
Medium (5'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Maagog Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, and carries morningstars. He wears his red crest up. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maagog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Maagog Baharoosh, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 50 pp.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a brown armored body suit, with a simple pastel line shooting up and back down. His right hand appears badly burned and disfigured. His beige fur is heavily combed to the right. His eyes are green and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Bonds: Poor. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Three Timber, Male Tabaxi Fighter 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Fearful. Bonds: Enemies, Rich, Immigrant, Criminal record. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Gomory Sherwood, Male Human Cleric 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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