Chad Soames, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long auburn hair kept up in a rat tail. His green unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Chad will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and he desires power and/or immortality
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Mentor. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp.
Lone Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His fur is short and cinnamon. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Hematite (16 gp). Golden yellow topaz (1100 gp). Jasper (30 gp). Jet (40 gp). Rock crystal (30 gp). Amethyst (40 gp).
Egelina Rodney, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her golden hair is braided into rings. She has blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world.
Ideals: Logical, Artistic. Flaws: Secretive. Bonds: Adventurer. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 11000 sp. 1 Minor magic item.
Alvyn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.
Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Alvyn was born the youngest of three triplets. A freak accident while working with his Seamstress father left him crippled. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Family, Military. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


