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NPC Generator

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Advanced [show]


Galinndan Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso, and carries halberds. He sports a long brown beard, and similarly colored long hair. He has a dull look in his violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. He dropped out of school before completing his studies. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Bonds: Religious, Mentor. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Galinndan Berevan, Male Elf Adept 2
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. 1 Masterwork manacles.


Social Check DCs


Blossom Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears white painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Blossom speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the north. When Blossom reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: To prove her worth to the world.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Blossom Sunmeadow, Female Halfling Barbarian 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Ridaro Meliamne, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'11" and wears a blue armored body suit, with a simple yellow line shooting up and back down. Her hair is always cut to a buzz. Her blue eyes are passionate and lively.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with a lost civilization.

History: She got into the Architect business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ridaro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ridaro. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with her childhood friend; and expand her business

Ideals: Disciplined. Bonds: Adventurer, Job, Criminal record. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Ridaro Meliamne, Female Elf Warrior 10
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +8, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +7

Possessions: 1600 gp. Chalcedony (70 gp). Black opal (600 gp). Amethyst (150 gp). Blue quartz (16 gp). Azurite (16 gp). Banded agate (16 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is typically in his Blacksmith uniform. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Blacksmith, Sammal learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Blacksmith soon after.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Sammal Fate, Male Tiefling Paladin 7
Medium (6'2") Tiefling, Chaotic Good (CR 7)
Armor Class 8
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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