Galiena Wade, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean brown cloak covering her clean studded leather. Her silver hair is heavily combed to the left. Her violet eyes dart from person to person to random spaces in the air.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Barber.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army
Flaws: Impulsive. Bonds: Job, Military, Rich, Criminal record. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp.
Giselle Willoughby, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. Her brown hair is cut short. Her green eyes dart from person to person.
Personality: She likes to make people angry or surprised. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.
Motivation: Seeks redemption; and money/treasure
Flaws: Antagonistic, Hedonist. Bonds: Rich, Criminal record. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. Bloodstone (60 gp). Pink pearl (50 gp). Red spinel (50 gp). Rock crystal (60 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1200 gp).
Harvest Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His lavender fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He invites people to come help in his community garden.
History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and many gnolls want him driven away
Ideals: Philantrophist. Flaws: Insane, Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 22 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 100000 cp. Chalcedony (60 gp). Obsidian (14 gp). Chrysoberyl (160 gp). Emerald (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mishann Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and a wedding ring on her left hand. Her blue crest is smooth and relatively long. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the east. Through the years after Mishann was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mishann's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Rich, In love, Immigrant. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

