Dagger Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man typically wears pastel cloth garments or leather armor. His fur is short and yellow. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dagger lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: He's looking for his big break; and regain custody of his daughter
Ideals: Optimist, Artistic. Flaws: Secretive. Bonds: Family, Adventurer. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 3 Acid flasks.
Dalaba Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her long blonde hair is drawn into a two foot long braid. Her hazel eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Secretive. Bonds: Criminal record, Job, Religious. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler.
Gunter Langdon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a grey suit, black shirt, and white tie. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across
History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Depressed. Bonds: Poor, Criminal record, Military, Family. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Henry Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to unite with his sister
Ideals: Fighting, Logical, Impeccable. Flaws: Mundane, Insane. Bonds: Family. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!


