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Advanced [show]


Leaf Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak, and carries quarterstaffs. Her white fur is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a white middle class family as the only child. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Family, Debt. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Leaf Of Ivory, Female Tabaxi Adept 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 76 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)16 (+3) 17 (+3)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 15000 sp. Lapis lazuli (9 gp). Fiery yellow corundum (900 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His hair is auburn and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a necromancer, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting, Optimist. Flaws: Forgetful, Racist. Bonds: Mentor. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Nalral Helcral, Male Dwarf Monk 6
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)12 (+1) 12 (+1)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Azurite (9 gp). Hematite (9 gp). Emerald (1400 gp). Deep blue spinel (500 gp).


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long black hair kept up in a rat tail. He has amber eyes and a grey hat with a brown feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the south, but his parents moved at a very young age to the east. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To be a Bounty Hunter again; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs


Zepar Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Zepar hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to protect his home

Bonds: Slave, Guardian, Adventurer, Enemies, Immigrant. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Zepar Fright, Male Tiefling Adept 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 10000 sp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs

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