Bardryn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars, and she perpetually has her dagger ready. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Sculptor. She turns her eye from what people do, preferring to live and let live. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Entrepeneur. Bonds: Job, Criminal record, Poor. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 82 (7d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item.
Orla Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in blue turtlenecks beneath a brown coat with green slacks. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant hazel.
Personality: She acts crazy and hedonistic. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 102 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 pp. Star ruby (1100 gp). Malachite (11 gp). Eye agate (11 gp). Carnelian (20 gp). 1 Medium magic item.
Shedinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears black leather gloves, a black jacket, and tight pants. He wears his brass crest down. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Shedinn hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Glassblower job and began his own company from there.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Philantrophist. Bonds: Enemies, Job, Rich. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 44 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1400 gp. Chrysoberyl (130 gp). Eye agate (8 gp). Pink pearl (130 gp). Sard (80 gp). Smoky quartz (80 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Dayereth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear tan clothing when he does not wear armor. His brown hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality
Ideals: Athletic, Passionate, Fighting. Bonds: Rich, Adventurer, Criminal record. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 16000 cp. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!

