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NPC Generator

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Advanced [show]


Smoking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her white fur down. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She never wears the same outfit twice, unless she absolutely has to.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Smoking Of Spirit, Female Tabaxi Warrior 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +3

Possessions: 140 pp. Brown-green garnet (80 gp). 1 Smokesticks.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a red deerstalker hat and red clothes. She keeps her black hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Pennie is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She loathes her own lifestyle; and revenge

Flaws: Depressed, Secretive. Bonds: Immigrant, Job, Enemies. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Pennie Jamjar, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 4 (-3)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arha Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is still thick. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted martial powers by her dying brother.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Arha Walcott, Female Half-Orc Druid 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills Deception +3, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Northcott, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing colorful clothing, dressed as a Merchant. She wears her hair in dreadlocks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is witty, but her monotone delivery comes off as unnerving Margery is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Painter, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She loathes her own lifestyle; and regain custody of her daughter

Ideals: Joker. Flaws: Addict, Mundane, Depressed. Bonds: Family, Job. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Margery Northcott, Female Human Ranger 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs

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