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NPC Generator

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Advanced [show]


Artin Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her moppish red hair is in a traditional bowl cut. She has gleaming, smiling green eyes.

Personality: Artin wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hasn't been sleeping well lately.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined. Flaws: Antagonistic, Insomniac. Bonds: Poor, Nature, Criminal record. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Artin Stoutale, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Norman Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with blue stripes complete with hood. His hair is blonde and curly. His eyes are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Norman's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and doesn't want to be a hunter and was forced into it by his family

Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Norman Hornsby, Male Human Cleric 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)19 (+4) 11 (+0)14 (+2)
Skills Athletics +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Halfling, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 110 pp. Bloodstone (50 gp). Aquamarine (1200 gp). Hematite (15 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Mortician uniform. His whole body is exceptionally muscular. His golden hair and beard is wavy and long. His eyes are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to be a shipwright again

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Immigrant, Rich. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Qualen Shadowcloak, Male Gnome Rogue 6
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Antrara Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears green painted combat armor at almost all times. She has white crest. Her eyes are a pleasant gold.

Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She can't help but pocket interesting objects she comes across

History: Sold as a small child to a wizard, Antrara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. Since then, she has sought to make the best of life.

Motivation: A rival would like her out of the picture; and wants to open a new tavern

Ideals: Optimist. Bonds: Job, Criminal record, Mentor. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Antrara Beryntolthropal, Female Dragonborn Commoner 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 14000 sp.


Social Check DCs

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