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Advanced [show]


Oppleby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, and carries pickaxes. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Bonds: Poor. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oppleby Sympony, Male Gnome Druid 12
Small (3'3") Gnome, Neutral Evil (CR 12)
Armor Class 11
Hit Points 28 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)10 (+0) 8 (-1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Chalcedony (60 gp). Onyx (60 gp). Emerald (800 gp). Brown-green garnet (40 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Daar Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this woman wears a robe, a symbol of death around her neck, and a quarterstaff on her belt. Her bronze crest is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Mercenary, Daar learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Religious, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Daar Nemmonis, Female Dragonborn Cleric 5
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Lapis lazuli (10 gp). Black opal (500 gp). 1 Healer’s kit.


Social Check DCs


Skamos Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He never wears the same outfit twice, unless he absolutely has to.

History: Skamos was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Job, Slave, Rich. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Skamos Aid, Male Tiefling Expert 11
Medium (5'0") Tiefling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +6, History +7
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver chalice with lapis lazuli gems (150 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Goroth Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear black tank tops with tan pants. His hair is blonde and curly. He is baby faced.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east to a Banker, Goroth learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Goroth took refuge in the old dungeon and found the beat up sai and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers

Bonds: Job, Criminal record, Nature, Family, Slave. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Goroth Marlee, Male Half-Orc Wizard 5
Medium (6'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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