Puyet Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear white clothing when she does not wear armor. Her brown hair is heavily combed to the left. Her blue eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the north, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and money/treasure
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 120 pp. Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold cup set with emeralds (5000 gp).
Elizabeth Heiser, Female Human [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears a grey collared shirt and brown skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She keeps her chestnut hair in a pixie cut. Her violet eyes are passionate and lively.
Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.
History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and wants to raise her children well
Flaws: Insane, Mundane. Bonds: Military, Family, Criminal record. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 160 gp.
Eggren Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green cloak and cross-gartered brown stockings. She has done her best to style her rusty crest to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eggren is depressed about a lot of things. She tends to be a nihilist. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a Weaver, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eggren took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter.
Flaws: Insane, Depressed. Bonds: Poor, Family, Nature. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 10)
Armor Class 8
Hit Points 53 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1600 gp. A necklace of small pink pearls (1000 gp). Solid gold idol (900 gp).
Olivia Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her auburn hair is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A powerful brothel owner made her what she is. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg; and to be a tailor again
Flaws: Impulsive. Bonds: Immigrant, Mentor, Rich, Job. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 19 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Celestial, Infernal
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!


